#ifndef __AGENT_H_
#define __AGENT_H_

#include "devried.h"
class Agent final : public Base
{
    public:
        Agent() = default;
        ~Agent() = default;
        Agent(const Agent&) = default;
        Agent& operator= (const Agent&) = default;

    public:
        virtual void Run() override
        {
            std::cout << "agent run" << std::endl;
            Devried dev;
            dev.Run();
        }
};

#endif 
